Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Monday, 7 May 2012

RPG Development - The Start

I've been slacking a lot but I've finally gotten to a point where I'm happy to show what I've got for my RPG game for the 64digits RPG game contest.
Everything in the screenshot below has been done in a slight rush so now I'll be going back over what I've done and clean up a little.
Then comes adding in reuseability then I'll start work on getting some story and gameplay into the game.


Meet Tirus, my main character for this project. The game is set in a futuristic world where the world is overpopulated and war has broken out (probably where we're heading?).
Space travel has been around for around 10 years and people have started moving on to populating other moons and planets, albeit very slowly. Plus only the people who can afford it managed to move on away from the current mayhem on the "currently unnamed planet".

The planet is suffering from its highest crime rate in history and the governments can no longer keep their people under control. There's just too many of them cramped into a small space.
Riots were growing in frequency until the governments of their respective countries decided to invade other countries in a bid for more space. Hence our world of war is born.

The world is now a tough place to live in and young and old need to know how to fend for themselves as they need to defend what little they have from thugs or from the marching tides of war.

Tirus is only 15 years old but he's one in a million. His intellect is superior for a boy of his age, as if an elder of the old had been born anew.
In order to survive in this day and age, Tirus and his friend - Knives, as he calls himself - take on dangerous jobs from unknown clients.
Tirus is no stranger to danger either, and neither is Knives. They will aim to kill if necessary and it's a skill that is required if you wish come out on top in these dangerous times.

During one of their jobs, they encounter a freelance armed force that pretty much hates every official in the world. In any case, they're taking matters in their own hands and now Tirus and Knives are in their way.

Wednesday, 4 April 2012

Senra

Senra (as it was named) is now released, not as big as I planned it but it's complete nonetheless.
In the end it was done along to a 2 week game contest and there were many things I didn't get chance to include. Anyway I won't be working on a new-longer version of it, I'll be going with my own graphic style next time.

I felt I somewhat needed to announce Senra being complete as I want to announce a new project that I'm working on (a much bigger project), and it feels weird having 2 project announcements one after the other.
At least I can say I finished one! :P

My new project will be announced soon, once I have more to show as the engine is still under development.

In the mean time, here's a link to Senra: Download / Screenshots

Friday, 16 March 2012

New Project

This is a project that I started recently. Not sure where I'm going with it but I want to keep the graphics simple as possible, like what is shown in the screenshot below.
I just wanted to program something without having to spend hours on graphics and this is the result:
The Battle Room - Still under major WIP
The actual battle engine has still got a long way to go before it's complete. I could have used the battle engine that I've already developed for Monster, however the Monster engine is far more sophisticated and what I really want is a stream-lined version. So why not make a new one from scratch? I get a kick out of it anyway!

I got inspiration for the graphics from Legends of Yore, if you haven't played it yet then I suggest you try it out. The game is available on multiple platforms: PC, Mac, Android, and iPhone.

Anyway, back to my project!
I'm still working on the battle options interface and it's most likely going to change in someway (probably smaller?). And I also want to include some more animation to the menus to make things feel more responsive and appealing.
One of my ideas is to allow for the use of a game-pad, especially the 360 controller as I have one myself. It's not going to be implemented for a good while though yet.