Showing posts with label harrk. Show all posts
Showing posts with label harrk. Show all posts

Wednesday, 4 April 2012

Senra

Senra (as it was named) is now released, not as big as I planned it but it's complete nonetheless.
In the end it was done along to a 2 week game contest and there were many things I didn't get chance to include. Anyway I won't be working on a new-longer version of it, I'll be going with my own graphic style next time.

I felt I somewhat needed to announce Senra being complete as I want to announce a new project that I'm working on (a much bigger project), and it feels weird having 2 project announcements one after the other.
At least I can say I finished one! :P

My new project will be announced soon, once I have more to show as the engine is still under development.

In the mean time, here's a link to Senra: Download / Screenshots

Friday, 16 March 2012

New Project

This is a project that I started recently. Not sure where I'm going with it but I want to keep the graphics simple as possible, like what is shown in the screenshot below.
I just wanted to program something without having to spend hours on graphics and this is the result:
The Battle Room - Still under major WIP
The actual battle engine has still got a long way to go before it's complete. I could have used the battle engine that I've already developed for Monster, however the Monster engine is far more sophisticated and what I really want is a stream-lined version. So why not make a new one from scratch? I get a kick out of it anyway!

I got inspiration for the graphics from Legends of Yore, if you haven't played it yet then I suggest you try it out. The game is available on multiple platforms: PC, Mac, Android, and iPhone.

Anyway, back to my project!
I'm still working on the battle options interface and it's most likely going to change in someway (probably smaller?). And I also want to include some more animation to the menus to make things feel more responsive and appealing.
One of my ideas is to allow for the use of a game-pad, especially the 360 controller as I have one myself. It's not going to be implemented for a good while though yet.