Thursday, 26 April 2012


I've added a new page on my blog for resources provided by me.
So far there's only one script (I'm working on it, okay?!) but I plan to add more such as graphics, more scripts, and whatever else.

All resources will be provided as public domain providing you don't go off claiming my works as your own. So feel free to use them in your games, including commercial ones.
I don't require credit either but it's always nice to have - and motivate me :). If you ever use anything of mine then send me a link to your game and I'll be happy to play it.

Sunday, 22 April 2012

Finished my game for Ludum Dare #23

I've finished my game for the Ludum Dare #23 contest, the download link is here.
I'll post a follow-up after, I'm heading off to bed.

Friday, 20 April 2012

4~ Hours Progress

Changed things around so it’s night time and I’ve also spent the last 2 hours spriting my character (running animation was a pain!). Plus I made a very dodgy tree – I suck at trees, okay?! Photobucket

LD #23 - 2 hours

Progress after 2 hours or so: A plain grass tileset and the start of what is the HUD for the game. I have yet to start on the player and the story but I have a few ideas flying around for it. Photobucket

Ludum Dare #23

Ludum Dare is in 2 hours and I'm just currently experimenting with a couple of things in Game Maker 8.1 (The tool I'll be using for this contest).

I didn't fair well with the warmup Ludum Dare last week, I drew a few things and made a basic game but it had no goal or objective - simply plain and boring.

I'll be posting my progress for the jam on my blog as I go! :p

Monday, 16 April 2012


I don't have the will to work on anything right now, my day has just gone from bad to worse.
Honestly, if I could have helped it, I didn't want to fill up this blog about personal issues as it's not what it's for, nor is this Facebook or the similar crap.

Anyway, my mum got diagnosed with cancer a few months back. Only treatment isn't working and today the doctor told us that they're going to build up her strength, bring her home, then let her live out the rest of it.

I don't care if I'm thinking straight or not right now. I'll think of what I'm going to do later, after I've rested.
My thoughts go out to my mum who is taking this harder than anyone, and of course my dad for being strong throughout the whole ordeal.

Grim, I know.
Something we all deal with in our lives is sadly losing our parent/parents, only in this case it's sooner rather than later.

Friday, 13 April 2012

Ludum Dare Warmup 23

I don't feel in much mood for doing anything else right now, so I decided I may as well try out the Ludum Dare Warmup weekend.

Theme: 8-bit role playing game with a steam punk theme.
Thanks to the random theme generator provided by someone over at Ludum Dare!

I couldn't ask for a better theme, although I don't think I can make a full RPG game within one weeken. Nor do I plan spending the full allotted time on this.

We'll see how it goes I guess.

Wednesday, 4 April 2012


Senra (as it was named) is now released, not as big as I planned it but it's complete nonetheless.
In the end it was done along to a 2 week game contest and there were many things I didn't get chance to include. Anyway I won't be working on a new-longer version of it, I'll be going with my own graphic style next time.

I felt I somewhat needed to announce Senra being complete as I want to announce a new project that I'm working on (a much bigger project), and it feels weird having 2 project announcements one after the other.
At least I can say I finished one! :P

My new project will be announced soon, once I have more to show as the engine is still under development.

In the mean time, here's a link to Senra: Download / Screenshots